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Post by conelead on Dec 25, 2006 22:45:22 GMT -5
Here's a heavy control Pscyhatog list I just worked up, with help from Seeker.
3x Psychatog
3x Pernicious Deed 3x Putrefy 4x Counterspell 2x Circular Logic 3x Cancel 3x Spell Snare 4x Duress 3x Fact or Fiction 2x Cunning Wish 2x Merchant Scroll 1x Trickbind 1x Chain of Vapor 2x Think Twice 1x Gigadrowse
4x Polluted Delta 4x Watery Grave 1x Overgrown Tomb 3x Breeding Pool 5x Island 1x Swamp 1x Oboro, Palace in the clouds 2x Cephalid Coliseum 2x Dreadship Reef 1x Mikokoro, Center of the Sea
Sideboard: 2x Trickbind 3x Moment's Peace 1x Shred Memory 1x Gigadrowse 1x Echoing Truth 1x Smother 4x Cabal Therapy 1x Cancel 1x Shadow of Doubt/Fact or Fiction
Note: The list is 61 cards. If you want to cut a card, the 4th Duress is the card to cut.
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Post by conelead on Dec 29, 2006 11:48:19 GMT -5
I have edited the first post (again) to reflect my current psychatog list. Gigadrowse owns. Today, it has defeated U/W/B control, and Scepter-Chant twice when being paired with Dreadship Reef. EOT, tap Dreadship Reef, Gigadrowse all your lands...FOFYL. Untap, Psychatog. GG.
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Post by conelead on Dec 30, 2006 0:54:33 GMT -5
I intend to look at the following modifications to the list above. One of them will probably make the cut:
-2 Think Twice, +1 Shadow of Doubt -2 Think Twice, +2 Thirst for Knowledge
Other notes, for any of you interested: 1) the Merchant scroll toolbox is really good. Gigadrowse and Trickbind are both life-savers 2) the deck may want a third Cunning Wish, although it doesn't seem like it atm 3) The counter suite is good for now 4) 3 Putrefys and 3 Deeds may be too many. Some games I have needed them, but often I can Duress some of the non-creatures that I have to counter, so I can just pop a single deed, and use a tog the rest of the way. 5) I have yet to use the Smother or the cancel in the sideboard. Maybe they will become something more useful. I am a bit more concerned cutting Cancel, as I do like the idea of being able to wish for a counter and have considered it on numerous occasions. 6) Does Twincast deserve a spot somewhere?
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Post by alamoth on Jan 8, 2007 13:25:24 GMT -5
Do you really need Trickbind instead of Stifle in a counter-heavy deck? I'm just curious about the benefits of running Trickbind over Stifle. I like Stifle's 1cc vs. 2cc on Trickbind.
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Post by conelead on Jan 8, 2007 14:23:21 GMT -5
Yes, I need Trickbind over stifle. It makes a big deal, especially with all the counters floating around in extended. The deck is a heavy counter deck, and I need insurance in some areas. Trickbind is one of those insurance areas, where I can lay a trickbind and not have to worry about my opponent countering back. The only area where Stifle shines more is against aggro's turn 1 fetchland. Otherwise, trickbind is MUCH better at breaking the back of combo and control, which is it's main purpose in the list.
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Post by Space_Stormy on Jan 12, 2007 22:09:55 GMT -5
Why Cancel when Hinder does so much more? It hoses dredge and flashback!
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Post by conelead on Jan 13, 2007 15:35:51 GMT -5
Cancel over Hinder because Hinder isn't a hard counter. With Fetchlands, and all the library manipulation that extended possesses, even shoving something on the bottom of the library does not guarantee that spell dose not come back to haunt you. The deck has other ways of dealing with dredge and flashback. If necessary, Shred Memory can move to the main as a substitute for some things. If Ichorid becomes any more popular, I may do that.
[edit] The main reason is the control on control matchup. If you have every played this list against typical tog lists, or scepter-chant, or UW tron, the games are LONG. I generally win when there are 10-20 cards in my library. Hinder is very much not-good in long games with lots of card-drawing and library manipulation. I want Commandeer somewhere in the deck. Tempted to include it as a game-breaking wish target.
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Post by alamoth on Jan 16, 2007 12:12:17 GMT -5
You should call the deck Rock-A-Tog. I'm going to test this deck out myself later today. I've been testing U/G/B control myself and I think there's a lot of potential for it.
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Post by conelead on Jan 16, 2007 20:48:18 GMT -5
I actually call it Deedatog, because it plays nothing like The Rock. Anyway, this deck dies after PC. Damnation makes it go straight U/B, with better tools.
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Post by seeker on Jan 27, 2007 19:58:35 GMT -5
While we're on the Psychatog topic, I had the same idea myself, only mine is... well, really different.
// Lands 2 [OD] Cephalid Coliseum 1 [SOK] Oboro, Palace in the Clouds 4 [ON] Flooded Strand 4 [RAV] Watery Grave 4 [ON] Polluted Delta 6 [CS] Snow-Covered Island 1 [CS] Snow-Covered Swamp 2 [CS] Mouth of Ronom
// Creatures 4 [OD] Psychatog 4 [RAV] Dark Confidant
// Spells 4 [PC] Damnation 3 [IN] Fact or Fiction 3 [OD] Ghastly Demise 2 [US] Duress 4 [TO] Circular Logic 4 [TE] Counterspell 4 [CS] Counterbalance 4 [CHK] Sensei's Divining Top
// Sideboard SB: 1 [OD] Ghastly Demise SB: 2 [US] Duress SB: 3 [TS] Trickbind SB: 2 [DS] Echoing Truth SB: 2 [RAV] Darkblast SB: 1 [JU] Wonder SB: 3 [JU] Cabal Therapy
In case you can't tell, I have 14 real SB cards and Wonder. I'd make it the 4th Thy Rape, but I can't figure out what to take out. CB makes up for the lack of other counterspells.
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Post by conelead on Jan 28, 2007 0:01:38 GMT -5
If I test tog post PC, this is what it will be. I like the way this list is working out.
3x Teferi, Mage of Zhalfir 1x Psychatog
4x Damnation 1x Extirpate 4x Counterspell 2x Circular Logic 3x Cancel 3x Spell Snare 4x Duress 3x Fact or Fiction 2x Cunning Wish 2x Mystical Teachings 1x Trickbind 1x Chain of Vapor 1x Gigadrowse
4x Polluted Delta 4x Watery Grave 8x Island 2x Swamp 1x Oboro, Palace in the clouds 2x Cephalid Coliseum 2x Dreadship Reef 1x Mikokoro, Center of the Sea
Sideboard: 1x Trickbind 1x Extirpate 1x Gigadrowse 1x Echoing Truth 4x Cabal Therapy 1x Cancel 1x Fact or Fiction 1x Stifle 4x ?
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Post by Space_Stormy on Jan 28, 2007 12:02:53 GMT -5
If I test tog post PC, this is what it will be. I like the way this list is working out. 3x Teferi, Mage of Zhalfir 1x Psychatog 4x Damnation 1x Extirpate 4x Counterspell 2x Circular Logic 3x Cancel 3x Spell Snare 4x Duress 3x Fact or Fiction 2x Cunning Wish 2x Mystical Teachings 1x Trickbind 1x Chain of Vapor 1x Gigadrowse 4x Polluted Delta 4x Watery Grave 8x Island 2x Swamp 1x Oboro, Palace in the clouds 2x Cephalid Coliseum 2x Dreadship Reef 1x Mikokoro, Center of the Sea Sideboard: 1x Trickbind 1x Extirpate 1x Gigadrowse 1x Echoing Truth 4x Cabal Therapy 1x Cancel 1x Fact or Fiction 1x Stifle 4x ? I hate cabal therapys in that deck. The beauty of Therapy is flashing it back. If even brainpry would be better.
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Post by conelead on Jan 29, 2007 0:29:51 GMT -5
Post PC, there are numerous ways for you to get a look at their hand pre-therapy. Extirpate and Duress should handle the job. Plus, smart therapies don't miss often, even if blind, especially later game. The Therapies are there mainly for the control mirror, where you'll be casting it for power cards anyway.
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Post by Space_Stormy on Jan 30, 2007 0:03:03 GMT -5
Post PC, there are numerous ways for you to get a look at their hand pre-therapy. Extirpate and Duress should handle the job. Plus, smart therapies don't miss often, even if blind, especially later game. The Therapies are there mainly for the control mirror, where you'll be casting it for power cards anyway. I mean, Like, Therapy hits 2 seperate cards. You wanna be able to flash it back. You can';t in this deck.
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Post by conelead on Jan 30, 2007 0:58:43 GMT -5
Even sans-flashback, its still the best discard spell behind Duress.
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